Game IT Studio · Fitzroy, Melbourne

Game infrastructure engineered in the mountains of code.

PlayAstralPrime.pro builds the netcode, matchmaking and live-ops backends that keep Australian and global game studios online — from a warm little workshop at 61 Gertrude Street.

PlayAstralPrime studio workspace
142

shipped multiplayer titles & live-ops platforms since 2016

What we build

Server-side craft for games that never sleep

Fixed-scope engagements with weekly builds, clear pricing in AUD, and a team that answers Slack during Melbourne hours (Mon–Fri, 9am–6pm AEST).

Multiplayer Netcode & Matchmaking

Multiplayer Netcode & Matchmaking

Authoritative game servers, rollback netcode and skill-based matchmaking on dedicated fleets. Typical build: 8–14 weeks, load-tested to 50k concurrent players. From A$38,000.

Live-Ops & Economy Backend

Live-Ops & Economy Backend

Season passes, remote config, A/B events and a virtual-economy ledger with fraud checks. Includes an ops dashboard your community team can run without us. From A$26,500.

Player Accounts & Anti-Cheat

Player Accounts & Anti-Cheat

Cross-platform identity, entitlements and a server-side anti-cheat pipeline with replay review tooling. 6–10 week rollout, SOC-2-aligned. From A$22,000.

Web Portals & Companion Apps

Web Portals & Companion Apps

Leaderboards, storefronts and companion PWAs that hook straight into your game API. Design, build and handover in 5–9 weeks. From A$16,900.

Selected work

Builds we're proud to have shipped

A slice of the backends and portals powering studios across Melbourne, Sydney and beyond.

Aurora Rift — 60-tick authoritative servers for a 4v4 arena shooter

Aurora Rift — 60-tick authoritative servers for a 4v4 arena shooter

Tundra League — season pass & economy ledger handling 2.1M daily events

Tundra League — season pass & economy ledger handling 2.1M daily events

Pinehcollect — cross-platform inventory and trading portal

Pinehcollect — cross-platform inventory and trading portal

Summit Clash — anti-cheat pipeline with automated replay review

Summit Clash — anti-cheat pipeline with automated replay review

The workshop crew

Engineers who play what they build

A small, senior team based in Fitzroy. No layers, no ticket-tossing — you talk to the people writing the code.

Marcus Feldt

Marcus Feldt

Founder & Netcode Lead

Priya Raman

Priya Raman

Live-Ops Architect

Declan O'Rourke

Declan O'Rourke

Backend & Infra Engineer

Yuki Tanaka

Yuki Tanaka

Anti-Cheat & Security

Client stories

What studios say after launch

Watch the walkthrough, or read the wins below.

Studio walkthrough
“
PlayAstralPrime rebuilt our matchmaking in nine weeks and our queue times dropped from 40 seconds to under 6. Concurrency doubled the following season.

Hannah B.

Studio Lead, Carlton VIC · Mar 2025

“
Their live-ops dashboard let our community team run events without an engineer on call. We shipped 11 events last quarter with zero downtime.

Tomas R.

Executive Producer, Surry Hills NSW · Nov 2024

“
The anti-cheat pipeline caught patterns we didn't even know to look for. Reported cheating fell 73% in the first month after rollout.

Aisling K.

Technical Director, Fitzroy VIC · Jul 2024

By the numbers

Ten years of keeping games online

0

titles & platforms shipped

0.98%

average backend uptime

0k

peak concurrent players served

0/7

on-call incident coverage

Good to know

Questions studios ask us first

Engagements & Pricing

We scope a project into a fixed price and timeline after a short discovery phase. You get a weekly build, a shared roadmap, and clear acceptance criteria for each milestone. If scope changes, we re-quote transparently before any extra work starts.

Yes. Roughly a third of our clients are pre-launch. We offer a lighter discovery package from A$4,500 to de-risk your architecture before you commit to a full build, and we're happy to phase payments across milestones.

Technology & Operations

We integrate with Unity, Unreal and custom C++ clients, and deploy backends across AWS, GCP and bare-metal fleets. Our netcode work covers authoritative servers, rollback and lockstep models depending on your genre.

We offer optional 24/7 on-call incident coverage with a one-hour response SLA, plus monthly infrastructure reviews. Many studios keep us on a retainer for live-ops, while others take full ownership after a two-week handover.

Say hello

Start a project with the studio

Tell us about your game and we'll come back within one business day. Our workshop is open Mon–Fri, 9am–6pm AEST.

Studio

61 Gertrude Street, Fitzroy VIC 3065

Hours

Monday–Friday, 9:00am–6:00pm AEST